FPS ‘AI’ all ‘A’ and no ‘I’…
by Mike Kukuk | August 13, 2008 in Consoles, Game Design Talk, Ranting & Raving | Comments Off
FPS games try to create “Artificial Intelligence” but, in general, do a very lousy job of faking the experience. Although F.E.A.R. goes farther than most, the main concept is still “creating the illusion of intelligence” (via sound cues) not by actually making an intelligence simulation.
