<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Ugly Baby Studios</title>
	<atom:link href="http://www.uglybabystudios.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.uglybabystudios.com</link>
	<description>All the Fun...None of the Poop!</description>
	<lastBuildDate>Fri, 13 Mar 2009 01:09:56 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>Comment on The future of High Detail 3D Modeling? by Jason</title>
		<link>http://www.uglybabystudios.com/2009/02/23/the-future-of-high-detail-3d-modeling/comment-page-1/#comment-42</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 13 Mar 2009 01:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.uglybabystudios.com/?p=497#comment-42</guid>
		<description>Actually, a study was recently performed which shows that 3D characters can be scanned and used in games very quickly, such that it&#039;s one of the fastest methods possible, in fact :).

https://publications.theseus.fi/bitstream/handle/10024/1374/using3ds.pdf?sequence=1</description>
		<content:encoded><![CDATA[<p>Actually, a study was recently performed which shows that 3D characters can be scanned and used in games very quickly, such that it&#8217;s one of the fastest methods possible, in fact <img src='http://www.uglybabystudios.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p><a href="https://publications.theseus.fi/bitstream/handle/10024/1374/using3ds.pdf?sequence=1" rel="nofollow">https://publications.theseus.fi/bitstream/handle/10024/1374/using3ds.pdf?sequence=1</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The future of High Detail 3D Modeling? by dragonberg</title>
		<link>http://www.uglybabystudios.com/2009/02/23/the-future-of-high-detail-3d-modeling/comment-page-1/#comment-38</link>
		<dc:creator>dragonberg</dc:creator>
		<pubDate>Tue, 24 Feb 2009 19:54:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.uglybabystudios.com/?p=497#comment-38</guid>
		<description>The reason its being demoed in a garage is that those scanners are great for mechanical prototyping. maybe good for static props. But the thing to always remember in games is the topology of models are very important. I have not seen an auto solution create good optomized topology yet. Characters...forget it.</description>
		<content:encoded><![CDATA[<p>The reason its being demoed in a garage is that those scanners are great for mechanical prototyping. maybe good for static props. But the thing to always remember in games is the topology of models are very important. I have not seen an auto solution create good optomized topology yet. Characters&#8230;forget it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on New Zelda for 2K9? by wii</title>
		<link>http://www.uglybabystudios.com/2008/12/24/new-zelda-for-2k9/comment-page-1/#comment-19</link>
		<dc:creator>wii</dc:creator>
		<pubDate>Fri, 30 Jan 2009 12:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.uglybabystudios.com/?p=358#comment-19</guid>
		<description>Enjoyed your post.  Thanks!</description>
		<content:encoded><![CDATA[<p>Enjoyed your post.  Thanks!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

