Archive for the ‘ Team Projects ’ Category

zombiegirlheadshot The Learning Process: Art and Design, Part OneSo, hi! My name is Kelley Frisby, and I’m an unsuspecting victim in the indie game process (LOL).  Truthfully, I’m a traditional artist who saw a unique and interesting challenge in front of her and jumped head first without thinking of all the obstacles I was about to come into contact with. When initially approached to join with Ugly Baby Studios and their premier game, Exhumed, I thought to myself, “Oh, no. I can’t do that. I draw cute things, girly things, things that parents read to their children before bed.” What do I know about zombies and video games? Not that much apparently, but it turns out I am a quick learner. I took my ridiculously expensive art school education and did some research.

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The Ugly Baby Studios team learned today that the hard work and dedication of every member of the team has paid off! We’re officially in the Top 20 films of the A3F film festival, screening this coming Thursday in Phoenix Arizona!

Congratulations and thanks to the whole team: Josh Jertberg, John Osgood, Juliet Flores, Adam Hetrick, Andrew Halford, Lilla Lancaster, Mike Kukuk, Rafael Flores and Jason Ward. Great work!

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A3F 2006

by Jason Ward | February 22, 2006 | In Machinima & Indy Film, Team Projects Comments Off

As reported previously, the Ugly Baby Studios team has been working diligently on creating artwork for use in the A3F 2006 film festival in Phoenix, Arizona. Well, this past weekend, February 17th-19th, we went
to Phoenix, learned the requirements for the competition, came up with our story to meet said requirements and we animated, rendered and built a 3 minute, 25 second movie over the course of the weekend. Read on for more on how it went and how we managed to get this thing done in just under 48 hours.
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Just a little update…

by Jason Ward | February 2, 2006 | In Team Projects Comments Off

For those who occasionally pop in and wonder, “why the hell haven’t they updated the site in a dog’s age?!”, I figured it was time to make a statement.

For the past couple of months the UBS team has been working diligently on developing artwork for use in a new animated short we’ll be “shooting” (virtually, anyway) for the A3F (Almost Famous Film Festival) later this month. The screening for the festival’s top 20 films (and we have every expectation of being one of those films!) will occur on March 2nd, 2006, so we’ll release the movie publicly a day or two following that event.

In the meantime you can head over to the gallery of our texture artist, Juliet Flores, to check out some of the work she’s done on some of our assets. Models shown there were created by our lead modeler, John Osgood. Expect more to show up as we near the release date of the film. Things around here should pick up a bit once we have some more free time.

Jason

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