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	<title>Ugly Baby Studios &#187; Strategy Guides</title>
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		<title>Nazi Zombies Strategy Guide (Call of Duty)</title>
		<link>http://www.uglybabystudios.com/2009/05/06/nazi-zombies-strategy-guide/</link>
		<comments>http://www.uglybabystudios.com/2009/05/06/nazi-zombies-strategy-guide/#comments</comments>
		<pubDate>Thu, 07 May 2009 06:57:58 +0000</pubDate>
		<dc:creator>Scott Pohlers Games Columnist</dc:creator>
				<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Strategy Guides]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[CoD]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Nazi Zombies]]></category>
		<category><![CDATA[Verrückt]]></category>
		<category><![CDATA[World at War]]></category>

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		<description><![CDATA[Call of Duty: World at War

Nazi Zombies Strategy Guide

Map: Verrückt

Number of Players: 2

Highest Level Achieved so far: 24

Done right the strategy will consistently take you to at least level 18 – 20 with only two players working together. It relies mostly on strategy, some skill, and some luck. I realize there are people out there who get to level 1000 or more by glitching or running the Zombies in circles. This strategy is not meant to break records its just a fun way for you and a couple friends to have some intense encounters and maybe progress a little further than the norm.]]></description>
			<content:encoded><![CDATA[<div class="shr-publisher-504"></div><p><!--StartFragment--></p>
<p class="MsoNormal"><strong><span style="text-decoration: underline;"><img class="ngg-singlepic ngg-left alignright" src="http://www.uglybabystudios.com/wp-content/gallery/xbox-360/cod5.jpg" alt="cod5 Nazi Zombies Strategy Guide (Call of Duty)"  title="Nazi Zombies Strategy Guide (Call of Duty)" />Call of Duty: World At War</span></strong></p>
<p class="MsoNormal"><strong>Nazi Zombies Strategy Guide</strong></p>
<p class="MsoNormal"><em>Map</em>: Verrückt</p>
<p class="MsoNormal"><em>Number of Players</em>: 2</p>
<p class="MsoNormal"><em>Highest Level Achieved</em> so far: 24</p>
<p class="MsoNormal">Done right the strategy will consistently take you to at least level 18 – 20 with only two players working together. It relies mostly on strategy, some skill, and some luck. I realize there are people out there who get to level 1000 or more by glitching or running the Zombies in circles. This strategy is not meant to break records its just a fun way for you and a couple friends to have some intense encounters and maybe progress a little further than the norm.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">ALWAYS start on the American side; you’ll know it’s the American side because the chalk drawing of the M1 Garand will be in front of you. If the game starts you on the German side (Kar98 will be in front of you) just restart until the game gives you the other side.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">DON’T BUY ANYTHING IN THE STARTING ROOM. Use your pistols. 4-5 shots into the oncoming Zombies followed by knifing them when they come close will net you the most points. Your goal is for one person to collect 1950 points and the other person to at least have 1200 points. The person with 1950 then opens the door to the next area, which I call the Thompson room for obvious reasons. Everyone buy a Thompson and start using it as soon as the door is open. Typically if playing with 2 people, this should happen no later than mid-way through round 3 and possibly by the end of round 2.</p>
<p class="MsoNormal"> <span id="more-504"></span></p>
<p class="MsoNormal">Hold the Thompson room. Stay in this room and rack up points. There are 2 windows facing the courtyard, a breakaway wall (around round 5 they start coming through here) and the doorway to the first area that you were in. Typically one guy covers windows and the other doorway and wall. Either way your goal is to accumulate points so let some Zombies in so they can drop things like 2x, max ammos, and insta kills. Only hit bombs at the end of rounds or if desperately needed. A nice feature is that the bomb always gives you 400 points as well. Move upstairs in the break between round 5 and 6 otherwise the running zombies will cause havoc in the downstairs.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">BEFORE GOING UPSTAIRS CHECK YOUR THOMPSON AMMO IF IT’S LESS THAN 100 ROUNDS BUY SOME MORE</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Once upstairs immediately progress through to the next room (determine door opening duties amongst partners so that you all have about the same amount of money). The room you are now holding is the one with the grenades on the wall and the unlit green (slight of hand) fast reload perk machine. You have two areas to watch, the window in the adjacent room and the hallway that leads to the main room with the stairs. Keep using the Thompson and grenades. Your goal is for you and your partner to accumulate around 6500 points. This should happen by the end of round 6 or 7. After which, the following sequence of events needs to occur:</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Step 1. Acquire Points around 6500 (more is actually better but this will do)</p>
<p class="MsoNormal">Step 2. Leave a Zombie alive at end of round (should be 6 or 7), crawlers are preferable</p>
<p class="MsoNormal">Step 3. Someone opens door to kitchen area</p>
<p class="MsoNormal">Step 4. Someone opens door to power room (usually the other person however sometimes points are not distributed equally)</p>
<p class="MsoNormal">Step 5. Flip the power switch</p>
<p class="MsoNormal">Step 6. Grab Fast Reload/Slight of Hand Perk 3000 points (both players)</p>
<p class="MsoNormal">Step 7. Go back downstairs to Thompson room, back to starting room, through the now opened door to the German side.</p>
<p class="MsoNormal">Step 8. Grab Juggernaut Perk 2500 points (red machine with cross on it) Typically one person grabs this and the other opens the stairs. The one that opens the stairs will need to come back for it, usually in the lull between the next round.</p>
<p class="MsoNormal">Step 9. Open Stairs</p>
<p class="MsoNormal">Step 10. Kill Zombie that you have kept alive up until this point if you have not already done so</p>
<p class="MsoNormal">Step 11. Have the person with both Perks watching the long hallway that contains the Double Tap Perk and the person with the Slight of hand perk watching the window on the balcony.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Important thing to remember at this point is to keep an eye on ammo and funds. Once the Thompson runs out of ammo buy the MP-40 (1000 points) off the wall on the upstairs area (near Double Tap machine). The double barrel shotgun is also a good investment for the guy on windows as long as they have the quick reload perk. My friend and I have survived using just these 2 weapons up to round 20.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Hold these two positions until you are killed by an onslaught of the undead.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Some Tips for holding this area:</p>
<p class="MsoNormal">-       Make sure everyone gets the juggernaut perk as soon as possible</p>
<p class="MsoNormal">-       Grab MP-40, Double Tap perk, and Bouncing Betty’s as funds increase</p>
<p class="MsoNormal">-       Grab shotgun if needed</p>
<p class="MsoNormal">-       Around round 11 or 12 try to keep one Zombie alive at the window (constantly repairing the window so he doesn’t burst through) so that the other player can run back through the level to the power room to grab weapons from the mystery box. Hopefully by this point at least one player has a surplus of points. The following weapons are the most desired: Ray Gun, M1919 Browning Machine Gun, MG42 Machine Gun, and possibly the Ppsh and sawed off double barrel shotgun, but the first 3 are the main ones your aiming to get.</p>
<p class="MsoNormal">-       Also try to make the teddy bear appear. Why you ask? It refunds you the money and moves the box closer to your holding spot. The box will either move to the Thompson room in the dark corner, the juggernaut room, or to the left of the broken wall in your upstairs defense area (this is the closest most ideal place)</p>
<p class="MsoNormal">-       NEVER EVER OPEN THE OTHER DOOR IN THE POWER ROOM OR THE OTHER DOOR AT THE END OF THE DOUBLE TAP HALLWAY. Opening the other door in the power room isn’t the end of the world, but it will cause another random box location to occur and this one is even further than the electricity room. Opening the door at the end of Double Tap hallway is suicide because the Zombies will flank you</p>
<p class="MsoNormal">-       Past round 15 start using the electric fence traps located on the balcony. This gives you a rest and is a way to conserve ammo. Once triggered it lasts for one minute, it then must recharge before it can be retriggered (I believe 1 – 2 more minutes) it beeps when it can be retriggered.</p>
<p class="MsoNormal">-       On bouncing betty’s. Always place them behind you so that you can lead hordes of Zombies into them for maximum damage. Betty’s will not hurt you or other human players. Use them to create traps and fall back points. </p>
<p class="MsoNormal">-       On Ray Guns. The Ray Gun is the most powerful weapon in the game especially in the realm of Nazi Zombies and it is almost a near necessity for one person on the team to have it, so that you can progress past round 20, as it’s the only weapon that still retains some semblance of stopping power at that level. However, it has a severe drawback: splash damage. If you shoot at a wall, window, or Zombie that is too close to you the splash back damage from the Ray Gun will kill you, causing you to go down and lose all of your perks. So be careful and try to shoot Zombies from a distance (shooting your partner with the Ray Gun has no effect).</p>
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