How games remain just the same as they have always been.
Although I will use FPS as an example in this article, I realize that Resident Evil: 5 is not one. I compare to that genre because AI need is often strict, as are graphics (closer adjusted view = higher GPU requirements, texture fidelity, etc.) and large levels to keep pacing. Also, FPS games (for some, like myself) offer more immersion, (first person = me, not some puppet I control) yet, many will submit that they can cause motion sickness or sometimes feel like they are ‘looking out a window.’ Many sub-genres have been done ‘FPS-style’ a few times with muted success, but I still personally find little to be immersed into when staring at any 3rd person character’s butt (or even over a shoulder).
What I will be discussing here and critically pointing out is gameplay fundamentals that have not changed. This translates to elements that remain exactly the same as when the very first games were conceived.
[More]
Today saw the release of Harmonix and MTV Games’ Rock Band 2 for Xbox 360 (sorry other platforms, you’re just going to have to wait!), and I spent several hours with the title–with of course some friends–to really get to know the game. Rock Band 2 starts out much the same as Rock Band 1 (even to the point of having a remarkably similar intro sequence set in what appears to be the same desert), and aside from new items such as an improved calibration utility and access to the new “Challenges” in multiplayer it never really diverges from the first game in any significant ways.
[More]

Without a doubt one of the most impressive games Ive played thus far.
I’m an Animator, and I think I spent hours just marveling at the great system they have employed for Altair’s movement. He has a natural flow to him that helps make his character seem alive. The cut scenes are handled in such a way that lets the player keep limited control of the character as well as change camera angles.
AS is a game that is built around a solid core mechanic. In my opinion all the best games take a predictable, stable, fun mechanic and build the game up around that foundation.
[More]
I’m going to do this a little bit differently than your typical review in that I’m going to start it before I’ve actually completed the game. The idea is that as I progress through the game, I’ll make some extra notes here, tell you about my experiences thus far, and either bitch & moan or fawn lovingly. Knowing me, probably a bit of both, so we might as well start it off right.
Guitar Hero III for Wii is fun. “No shit”, you’re thinking, all the freaking GH games are fun. Yeah, but this is more fun, and it’s that way for a couple of reasons. First and foremost, it’s 10 bucks cheaper than the PS3/360 versions. What can I say, I like saving cash, and 10 bucks off the cost of entry is 10 bucks I’ll spend on addons from DLC to peripherals down the way. Second, having vibration feedback let you know when Star Power is available and then when it’s active, kicks ass. Third…
[More]