Same old crap: Different game

How games remain just the same as they have always been.

Although I will use FPS as an example in this article, I realize that Resident Evil: 5 is not one. I compare to that genre because AI need is often strict, as are graphics (closer adjusted view = higher GPU requirements, texture fidelity, etc.) and large levels to keep pacing. Also, FPS games (for some, like myself) offer more immersion, (first person = me, not some puppet I control) yet, many will submit that they can cause motion sickness or sometimes feel like they are ‘looking out a window.’ Many sub-genres have been done ‘FPS-style’ a few times with muted success, but I still personally find little to be immersed into when staring at any 3rd person character’s butt (or even over a shoulder).

What I will be discussing here and critically pointing out is gameplay fundamentals that have not changed. This translates to elements that remain exactly the same as when the very first games were conceived.

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Rock Band 2: Day One Impressions

Today saw the release of Harmonix and MTV Games’ Rock Band 2 for Xbox 360 (sorry other platforms, you’re just going to have to wait!), and I spent several hours with the title–with of course some friends–to really get to know the game. Rock Band 2 starts out much the same as Rock Band 1 (even to the point of having a remarkably similar intro sequence set in what appears to be the same desert), and aside from new items such as an improved calibration utility and access to the new “Challenges” in multiplayer it never really diverges from the first game in any significant ways.

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