To Underworld and back again

[singlepic=40,160,90,,left]The story of one character’s trip across the wastes…

Imagine for a moment – a book that writes itself. All you would need to be is that character, be placed in that world, have it be an interesting setting that you can interact with on many levels, and the ‘story’ would flow from that point. Fallout 3 is that ‘book’. Sure, you can follow the quests (whether main or side), but you don’t have to – there is tons to see and do aside from that. You might still stumble into the occasional quest that starts suddenly, but you can always back off – no one is forcing you do it, or even complete them.

I have played quite a bit of Fallout 3, and I suppose now is a good time for a review, although – maybe a bit late. I have also played Fallout 3 as a “good guy”, “bad gal” and a “neutral guy.” Bear in mind, I have had no experience with previous Fallout games, so I will not be making any sour whining noises about that, and how ‘it does not meet my sex fantasy expectations of what a dream game needs to be’ – blah, blah, blah.

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FPS ‘AI’ all ‘A’ and no ‘I’…

FPS games try to create “Artificial Intelligence” but, in general, do a very lousy job of faking the experience. Although F.E.A.R. goes farther than most, the main concept is still “creating the illusion of intelligence” (via sound cues) not by actually making an intelligence simulation.

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