The Learning Process: Art and Design, Part One

Zombie EveSo, hi! My name is Kelley Frisby, and I’m an unsuspecting victim in the indie game process (LOL).  Truthfully, I’m a traditional artist who saw a unique and interesting challenge in front of her and jumped head first without thinking of all the obstacles I was about to come into contact with. When initially approached to join with Ugly Baby Studios and their premier game, Exhumed, I thought to myself, “Oh, no. I can’t do that. I draw cute things, girly things, things that parents read to their children before bed.” What do I know about zombies and video games? Not that much apparently, but it turns out I am a quick learner. I took my ridiculously expensive art school education and did some research.

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FPS ‘AI’ all ‘A’ and no ‘I’…

FPS games try to create “Artificial Intelligence” but, in general, do a very lousy job of faking the experience. Although F.E.A.R. goes farther than most, the main concept is still “creating the illusion of intelligence” (via sound cues) not by actually making an intelligence simulation.

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