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	<title>Ugly Baby Studios &#187; Industry News</title>
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	<description>All the Fun...None of the Poop!</description>
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		<title>XNA Game Studio 2 released!</title>
		<link>http://www.uglybabystudios.com/2007/12/13/xna-game-studio-2-released/</link>
		<comments>http://www.uglybabystudios.com/2007/12/13/xna-game-studio-2-released/#comments</comments>
		<pubDate>Fri, 14 Dec 2007 01:56:28 +0000</pubDate>
		<dc:creator>Jason Ward</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[free tools]]></category>
		<category><![CDATA[Game Studio]]></category>
		<category><![CDATA[XNA]]></category>

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		<description><![CDATA[For all of you aspiring games creators out there (we know, you&#8217;re legion, blah, blah, blah), Microsoft has released the new  XNA Game Studio version 2.0 today! Along with various UI improvements, the update brings n00bs the ability to create game content that allows multiplayer gaming over Xbox Live. My advice? Do yourself a favor [...]]]></description>
			<content:encoded><![CDATA[<div class="shr-publisher-84"></div><p><img style="margin: 5px; float: left; width: 170px; height: 80px;" title="xnalogo.jpg" src="images/stories/xnalogo.jpg" alt="xnalogo XNA Game Studio 2 released!" width="170" height="80" />For all of you aspiring games creators out there (we know, you&#8217;re <em>legion</em>, blah, blah, blah), Microsoft has released the new  XNA Game Studio version 2.0 today! Along with various UI improvements, the update brings n00bs the ability to create game content that allows multiplayer gaming over Xbox Live. My advice? Do yourself a favor and check the sucker out at the <a href="http://creators.xna.com/Education/GettingStarted.aspx" target="_blank">Creator&#8217;s Club website</a> as soon as you can! Or, you know&#8230;not. Your call, really!</p>
<p><span id="more-84"></span></p>
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		<title>PS3 loses feature after feature</title>
		<link>http://www.uglybabystudios.com/2006/05/09/ps3-loses-feature-after-feature/</link>
		<comments>http://www.uglybabystudios.com/2006/05/09/ps3-loses-feature-after-feature/#comments</comments>
		<pubDate>Tue, 09 May 2006 13:13:05 +0000</pubDate>
		<dc:creator>Jason Ward</dc:creator>
				<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Industry Blog]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[specs]]></category>

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		<description><![CDATA[In addition to Sony&#8217;s previously reported theft of Nintendo&#8217;s Wii controller idea (specifically the gyroscopic sensor system), we&#8217;ve learned some interesting additional information concerning Sony&#8217;s Dual SKU sales model (attentive gamers will recall Sony&#8217;s criticism of Microsoft&#8217;s dual-SKU model, on which Sony President Phil Harrison said &#8220;it just confuses the audience&#8230;They don&#8217;t know which one [...]]]></description>
			<content:encoded><![CDATA[<div class="shr-publisher-7"></div><p><span style="font-size: 10pt;">In addition to Sony&#8217;s previously reported theft of Nintendo&#8217;s Wii controller idea (specifically the gyroscopic sensor system), we&#8217;ve learned some interesting additional information concerning Sony&#8217;s Dual SKU sales model (attentive gamers will recall Sony&#8217;s criticism of Microsoft&#8217;s dual-SKU model, on which Sony President Phil Harrison said &#8220;<em>it just confuses the audience&#8230;They don&#8217;t know which one to buy, developers don&#8217;t know<br />
which one to create for, and retailers don&#8217;t know which one to stock</em>” and will scoff at said hypocrisy accordingly). If all you heard was Harrison, Kutaragi and Hirai talking up the two PS3 versions in the press conference, you&#8217;d think that the only difference between the PS3 Core and PS3 premium was the size of the<br />
hard drive. Turns out, nothing could be further from the truth. Let&#8217;s take a look at the facts, and we&#8217;ll use Sony&#8217;s press release to do it.<!--[endif]--></span><br />
<span id="more-7"></span></p>
<p class="MsoNormal">Let&#8217;s start with the obligatory table to help highlight differences between the two systems. In fact, let&#8217;s go one better and also compare the specs against the PS3 of yesteryear, circa E3 2005. The E3 2005<br />
edition of PS3’s specs is taken from Sony’s E3 2005 press announcement, the specs for the actual PS3’s are taken from Sony’s E3 2006 press announcement (located <a href="http://www.scei.co.jp/corporate/release/pdf/060509ae.pdf">here</a>) and from their post-Press Conference announcement (located <a href="http://www.us.playstation.com/News/PressReleases/340">here</a>), released surreptitiously hours after the press event itself.</p>
<p class="MsoNormal">
<table class="MsoTableGrid" style="width: 6.2in;" border="1" cellspacing="0" cellpadding="0" width="595">
<tbody>
<tr>
<td colspan="4" width="595" valign="top">
<p class="MsoNormal" align="center"><strong>Playstation 3’s assorted flavors</strong></p>
</td>
</tr>
<tr>
<td width="117" valign="top">
<p class="MsoNormal" align="center"><strong><em>E3<br />
2005 Version</em></strong></p>
</td>
<td width="142" valign="top">
<p class="MsoNormal" align="center"><em>2006 Core Pack</em></p>
</td>
<td width="156" valign="top">
<p class="MsoNormal" align="center"><em>2006 Premium Pack</em></p>
</td>
<td width="180" valign="top">
<p class="MsoNormal" align="center"><strong><span style="color: red;">CHANGE</span></strong></p>
</td>
</tr>
<tr>
<td width="117" valign="top">
<p class="MsoNormal">Cell CPU 3.2Ghz</p>
</td>
<td width="142" valign="top">
<p class="MsoNormal">Cell CPU, speeds omitted</p>
</td>
<td width="156" valign="top">
<p class="MsoNormal">Cell CPU, speeds omitted</p>
</td>
<td width="180" valign="top">
<p class="MsoNormal"><span style="color: red;">Speeds curiously no longer listed</span></p>
</td>
</tr>
<tr>
<td width="117" valign="top">
<p class="MsoNormal">RSX GPU 550Mhz</p>
</td>
<td width="142" valign="top">
<p class="MsoNormal">RSX GPU, speeds omitted</p>
</td>
<td width="156" valign="top">
<p class="MsoNormal">RSX GPU, speeds omitted</p>
</td>
<td width="180" valign="top">
<p class="MsoNormal"><span style="color: red;">Speeds curiously no longer listed</span></p>
</td>
</tr>
<tr>
<td width="117" valign="top">
<p class="MsoNormal">BluRay drive</p>
</td>
<td width="142" valign="top">
<p class="MsoNormal">Bluray drive (listed as 2X yet conflictingly stated to<br />
read at 48Mbps, which is actually 1.33X BluRay)</p>
</td>
<td width="156" valign="top">
<p class="MsoNormal">Bluray drive (listed as 2X yet conflictingly stated to<br />
read at 48Mbps, which is actually 1.33X BluRay)</p>
</td>
<td width="180" valign="top">
<p class="MsoNormal"><span style="color: red;">Bluray drive claims contradicted<br />
within Sony’s own documentation. E3 2005 unspecified, so no change is<br />
registered.</span></p>
</td>
</tr>
<tr>
<td width="117" valign="top">
<p class="MsoNormal">256MB XDR System memory</p>
</td>
<td width="142" valign="top">
<p class="MsoNormal">256MB XDR System memory</p>
</td>
<td width="156" valign="top">
<p class="MsoNormal">256MB XDR System memory</p>
</td>
<td width="180" valign="top">
<p class="MsoNormal">No change.</p>
</td>
</tr>
<tr>
<td width="117" valign="top">
<p class="MsoNormal">256MB DDR3 GPU memory</p>
</td>
<td width="142" valign="top">
<p class="MsoNormal">256MB DDR3 GPU memory</p>
</td>
<td width="156" valign="top">
<p class="MsoNormal">256MB DDR3 GPU memory</p>
</td>
<td width="180" valign="top">
<p class="MsoNormal">No change.</p>
</td>
</tr>
<tr>
<td width="117" valign="top">
<p class="MsoNormal">3x GB Ethernet</p>
</td>
<td width="142" valign="top">
<p class="MsoNormal">1x GB Ethernet</p>
</td>
<td width="156" valign="top">
<p class="MsoNormal">1x GB Ethernet</p>
</td>
<td width="180" valign="top">
<p class="MsoNormal"><span style="color: red;">Lost 2 ethernet ports</span></p>
</td>
</tr>
<tr>
<td width="117" valign="top">
<p class="MsoNormal">802.11b/g Wifi</p>
</td>
<td width="142" valign="top">
<p class="MsoNormal">No Wifi</p>
</td>
<td width="156" valign="top">
<p class="MsoNormal">802.11b/g Wifi</p>
</td>
<td width="180" valign="top">
<p class="MsoNormal"><span style="color: red;">No Wifi for Core PS3</span></p>
</td>
</tr>
<tr>
<td width="117" valign="top">
<p class="MsoNormal">1x integrated Wifi Router</p>
</td>
<td width="142" valign="top">
<p class="MsoNormal">No router</p>
</td>
<td width="156" valign="top">
<p class="MsoNormal">No router</p>
</td>
<td width="180" valign="top">
<p class="MsoNormal"><span style="color: red;">Lost router</span></p>
</td>
</tr>
<tr>
<td width="117" valign="top">
<p class="MsoNormal">6x USB 2.0 Ports</p>
</td>
<td width="142" valign="top">
<p class="MsoNormal">4x USB 2.0 Ports</p>
</td>
<td width="156" valign="top">
<p class="MsoNormal">4x USB 2.0 ports</p>
</td>
<td width="180" valign="top">
<p class="MsoNormal"><span style="color: red;">Lost 2 USB 2.0 ports</span></p>
</td>
</tr>
<tr>
<td width="117" valign="top">
<p class="MsoNormal">Memory stick/Compact Flash/ SD Readers</p>
</td>
<td width="142" valign="top">
<p class="MsoNormal">No readers</p>
</td>
<td width="156" valign="top">
<p class="MsoNormal">Memory stick/Compact Flash/ SD Readers</p>
</td>
<td width="180" valign="top">
<p class="MsoNormal"><span style="color: red;">Only $600 Premium pack comes with<br />
the card readers</span></p>
</td>
</tr>
<tr>
<td width="117" valign="top">
<p class="MsoNormal">2.5” upgradeable Hard Drive Slot</p>
</td>
<td width="142" valign="top">
<p class="MsoNormal">20GB Drive</p>
</td>
<td width="156" valign="top">
<p class="MsoNormal">60GB Drive</p>
</td>
<td width="180" valign="top">
<p class="MsoNormal"><span style="color: red;">Hard drives now standard but<br />
different sized. Also, it’s unclear if the drive can be upgraded.</span></p>
</td>
</tr>
<tr>
<td width="117" valign="top">
<p class="MsoNormal">2X HDMI 1080p output</p>
</td>
<td width="142" valign="top">
<p class="MsoNormal">NO HDMI output, NO 1080p movie playback</p>
</td>
<td width="156" valign="top">
<p class="MsoNormal">1X HDMI output</p>
</td>
<td width="180" valign="top">
<p class="MsoNormal"><span style="color: red;">Loss of both HDMI ports on Core<br />
model resulting in NO 1080p movie output. Premium lost 1 HDMI output. Loss of<br />
HDMI port <strong>MAY</strong> mean no BluRay movie<br />
playback for HDCP protected movies on Core System.</span></p>
</td>
</tr>
<tr>
<td width="117" valign="top">
<p class="MsoNormal">Controller unannounced except as Bluetooth mockup</p>
</td>
<td width="142" valign="top">
<p class="MsoNormal">Bluetooth Controller with tilt sensitivity announced in Dual Shock form factor</p>
</td>
<td width="156" valign="top">
<p class="MsoNormal">Bluetooth Controller with tilt sensitivity announced in<br />
Dual Shock form factor</p>
</td>
<td width="180" valign="top">
<p class="MsoNormal"><span style="color: red;">Dual shock styled controller with tilt sensitivity reminiscent of Nintendo’s Wii system, though not nearly as robust. The new controller also does NOT have rumble functionality.</span></p>
</td>
</tr>
<tr>
<td width="117" valign="top">
<p class="MsoNormal">
</td>
<td width="142" valign="top">
<p class="MsoNormal">
</td>
<td width="156" valign="top">
<p class="MsoNormal">
</td>
<td width="180" valign="top">
<p class="MsoNormal"><span style="color: red;"> </span></p>
</td>
</tr>
</tbody>
</table>
<p class="MsoNormal">
<p class="MsoNormal">The chart above tells us a great deal about the Playstation 3 in its final configuration, but more importantly it tells us a great deal about Sony Computer Entertainment. A quick look over the specs tells us first and foremost that Sony has removed or reduced numerous of their previously claimed “standard” features, and in some cases has stripped them so thoroughly out of the system that they now offer a Core system and a Premium system. One notes the conspicuous absence of those details in the actual press conference, however, as Sony carefully omits the damning details of what should soon be lovingly referred to as “The PS3 ‘Tard pack” by gamers everywhere.</p>
<p class="MsoNormal">Unlike the Xbox 360 Core/Premium setup, in which the core is fully upgradeable to the capabilities of the Premium, the Core PS3 setup can never be the complete unit that the Premium PS3 is. To start with, the lack of HDMI ports on the Core system is something a user simply cannot update on their own. Additionally the internal Wifi capability cannot be added on, nor can the Memory Card readers that exist on the Premium system. While insufficient information is available at the time of this writing, it appears that the Core<br />
system will not support any kind of writeable media for game saves, indicating either the capability to save to the internal hard drive or a complete inability to save (the former seems more likely than the latter).</p>
<p class="MsoNormal">Looking at the published specs, Sony’s press release itself contains a significant contradiction concerning their storage medium. In the release they list PS3 as containing a 2X Bluray drive, yet in the same release<br />
they list PS3 <em>repeatedly</em> as being capable of streaming data at 48Mbps. For the uninitiated, 48Mbps isn’t 2X
</p>
<p class="MsoNormal">Bluray, it’s 1.33x. According to the Bluray spec, 1x=36Mbps, therefore 2x=72Mbps. Movie playback requires 54Mbps—which is 1.5x Bluray, a small but significant amount faster than the PS3’s listed drive reading capabilities. Whether this is simply a typo or PS3 is unable to play Bluray <em>movies</em> isn’t at all obvious. It may be that the Core pack uses a slightly slower, cheaper Bluray drive than the Premium, but that simply isn’t clear. What IS clear is that the PS3 core system will never be able to output Bluray movies in 1080p, since that requires an HDMI output due to bandwidth needs, to say nothing of HDCP compliance. We’ll do some additional question-asking during E3, assuming we can find someone on theshow floor who’s willing to answer questions.</p>
<p class="MsoNormal">Another strange item on Sony’s PS3 list is that the new controller, while featuring tilt sensitivity, lacks any rumble functionality. This is undoubtedly a direct result of Sony’s loss to Immersion corporation for</p>
<p class="MsoNormal">$90,000,000+ for patent infringement with the Dual Shock 2 controller and likely has little or nothing to do with the controller’s tilt sensitivity, particularly given that Nintendo’s Wii controller includes the rumble feature (note that Nintendo owns stock in Immersion Corp and has never had legal troubles with the company) without mention of problems with the tilt sensors.</p>
<p class="MsoNormal">It’s perhaps not telling, but it is <em>interesting</em> to note that Sony’s specs no longer list CPU speeds for the Cell or RSX processors. While RSX’s speed was never unbelievable, Cell’s seemed suspect when one considers that IBM’s consistently shown off 2.4Ghz flavors of Cell in its blade server but never a 3.2Ghz flavor. Rumors of problems with Cell yields may eventually reveal a drop in the clock speed of PS3’s Cell, or perhaps even a PSP-like scenario in which the processor runs at a slower speed by default but can be overclocked 50% or so when needed by a specific piece of software (for reference, PSP runs at <a href="http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=13129">222Mhz</a>, not 333Mhz as the box states, unless specific games require the additional speed). While this is merely speculation on my part, Sony’s recent history should certainly give any potential PS3 customer pause before they lay down their money.</p>
<p class="MsoNormal">The first day of press releases for E3 2006 has turned out to be quite interesting indeed, with all indications being that Sony has seriously dropped the ball—and certainly the features—of Playstation 3 to a significant degree. How this will ultimately pan out is anyone’s guess, but if the forums across the ‘net are any indicator, gamers everywhere are fuming at the screwing Sony appears to be trying to pawn off on the market, and more than a little resentment over Sony’s insult to our intelligence is certainly brewing.</p>
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		<item>
		<title>ESRB Re-Rates Oblivion to Mature</title>
		<link>http://www.uglybabystudios.com/2006/05/04/esrb-re-rates-oblivion-to-mature/</link>
		<comments>http://www.uglybabystudios.com/2006/05/04/esrb-re-rates-oblivion-to-mature/#comments</comments>
		<pubDate>Thu, 04 May 2006 20:21:38 +0000</pubDate>
		<dc:creator>gustavo</dc:creator>
				<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[ESRB]]></category>
		<category><![CDATA[Mature Content]]></category>
		<category><![CDATA[nudity]]></category>
		<category><![CDATA[Take Two]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Another game published by Take Two is hit with a Re-Rating. the last game was Grand Theft Auto: San Andreas by Rockstar games. Which was rated Mature (M) and later re-rated to Adult Only (AO). Now Elder Scrolls IV: Oblivion by Bethesda has been Re-rated from Teen 13+ (T) to Mature (M). In part due [...]]]></description>
			<content:encoded><![CDATA[<div class="shr-publisher-5"></div><div>Another game published by Take Two is hit with a Re-Rating. the last game was Grand Theft Auto: San Andreas by Rockstar games. Which was rated Mature (M) and later re-rated to Adult Only (AO). Now Elder Scrolls IV: Oblivion by Bethesda has been Re-rated from Teen 13+ (T) to Mature (M). In part due to the revelation of hidden topless game textures in the game which can only be access with a third party modification.</div>
<p><span id="more-5"></span><br />
The ESRB stated: &#8220;The content causing the ESRB to change the rating involves more detailed depictions<br />
of blood and gore than were considered in the original rating, as well as the presence of a locked-out art file or “skin” that, if accessed through a thirdparty modification to the PC version of the game, allows the user to play with topless versions of female characters.&#8221;</p>
<p>Currently the content is not accessible on the Xbox 360 version of the game, but the game will keep its current content description for Violence, Blood and Gore, Sexual Themes, Language, and Use of Alcohol, while the PC version will have an added content description for Nudity.</p>
<p>Bethesda commented on the ESRB Re-rating:</p>
<div>&#8220;There is no nudity in <em>Oblivion</em> without a third party modification. In the PC version of the game only<br />
- this doesn&#8217;t apply to the Xbox 360 version &#8211; some modders have used a third party tool to hack into and modify an art archive file to make it possible to create a mesh for a partially nude (topless) female that<br />
they add into the game.&#8221;</p>
<p>&#8220;Bethesda didn&#8217;t create a game with nudity and does not intend that nudity appear in <em>Oblivion</em>. There is no nude female character in a section of the game that can be &#8220;unlocked.&#8221; Bethesda can not control tampering with <em>Oblivion</em> by third parties. Bethesda is taking steps to ensure that modders can not continue to hack into <em>Oblivion</em>&#8216;s art archives to create partially nude figures.&#8221;</div>
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		<title>Nintendo: Revolution on par with 360, PS3</title>
		<link>http://www.uglybabystudios.com/2005/10/31/nintendo-revolution-on-par-with-360-ps3/</link>
		<comments>http://www.uglybabystudios.com/2005/10/31/nintendo-revolution-on-par-with-360-ps3/#comments</comments>
		<pubDate>Tue, 01 Nov 2005 00:39:36 +0000</pubDate>
		<dc:creator>Jason Ward</dc:creator>
				<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Industry Blog]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Revolution]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[Source: Computer and Video Games According to  Nintendo&#8217;s Jim Merrick, Nintendo&#8217;s forthcoming Revolution system will, in fact, boast graphics on par with Xbox 360 and PS3. What this will mean overall for the industry and the market is still unknown, of course, but what it does do is further solidify Nintendo&#8217;s position in the next [...]]]></description>
			<content:encoded><![CDATA[<div class="shr-publisher-43"></div><p><a href="http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php%28que%29id=128428" target="_blank"></a>Source: <a href="http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php%28que%29id=128428" target="_blank">Computer and Video Games</a></p>
<p>According to  Nintendo&#8217;s Jim Merrick, Nintendo&#8217;s forthcoming <strong>Revolution</strong><em> </em>system <em>will</em>, in fact, boast graphics on par with Xbox 360 and PS3. What this will mean overall for the industry and the market is still unknown, of course, but what it <em>does</em> do is further solidify Nintendo&#8217;s position in the next generation as a complete wildcard (which almost sounds like a contradiction, doesn’t it?). Fanboys on the Xbox 360 and PS3 sides of the table have continued to bandy about a previously unsubstantiated rumor that <strong>Revolution </strong>would &#8220;only be 2-3 times the power of the Gamecube&#8221;, for months, effectively removing it from the competition (at least in their minds), but this new development throws that entire premise completely out the window.</p>
<p><span id="more-43"></span><br />
While speculation and rumor are sure to go flying more than ever now, one question remains: How will the<br />
market react? There are plenty of opinions on the matter, but the one thing that&#8217;s becoming clearer is that Nintendo is looking to make itself <em>the </em>Next-Gen platform come 2006. If the system is indeed able to compete graphically with the likes of PS3 and Xbox 360, and if the new control system truly &#8220;revolutionizes&#8221; gameplay the way Nintendo hopes it will, they may just be on track for the single greatest comeback in gaming history. The question now becomes, where are the screenshots, trailers and playable demos for Nintendo’s newest system?</p>
<p>With any luck we should begin seeing <strong>Revolution </strong>games in a playable form when the console comes closer to release. According to Merrick, &#8220;Miyamoto doesn&#8217;t like to show incomplete games&#8221;, which explains why we haven&#8217;t seen so much as a screenshot to date, and reportedly will not within 2005. This strategy has often worked for Nintendo in the past, serving to build up huge anticipation for upcoming titles, though it&#8217;s worth</p>
<p>noting that we&#8217;ve seen numerous screens and videos for <em>The Legend of Zelda: Twilight Princess</em>, a game which isn&#8217;t due to ship for another 6 months at minimum.</p>
<p>Whatever Nintendo chooses to do with regard to building their own hype and marketing juggernaut before <strong>Revolution</strong>&#8216;s launch, this much is becoming clear: Nintendo plans to be a <em>serious </em>competitor<br />
in the next console war.</p>
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		<title>Xbox 360 hits home November 22nd</title>
		<link>http://www.uglybabystudios.com/2005/09/15/xbox-360-hits-home-november-22nd/</link>
		<comments>http://www.uglybabystudios.com/2005/09/15/xbox-360-hits-home-november-22nd/#comments</comments>
		<pubDate>Thu, 15 Sep 2005 18:33:00 +0000</pubDate>
		<dc:creator>Jason Ward</dc:creator>
				<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Source: Microsoft. Laying to rest the question of when XBox 360 will finally land in consumer&#8217;s homes, Microsoft has announced that November 22nd is the day when the console will hit retail shelves. Hitting at 2 price points, $299 for the &#8220;core&#8221; system and $399 for the &#8220;Premium&#8221; system, the unit will be the first [...]]]></description>
			<content:encoded><![CDATA[<div class="shr-publisher-42"></div><p>Source: <a href="http://www.microsoft.com/presspass/press/2005/sep05/09-14TokyoGameShowManuPR.mspx" target="_blank">Microsoft</a>.</p>
<p>Laying to rest the question of when XBox 360 will finally land in consumer&#8217;s homes, Microsoft has announced that November 22nd is the day when the console will hit retail shelves. Hitting at 2 price points,<br />
$299 for the &#8220;core&#8221; system and $399 for the &#8220;Premium&#8221; system, the unit will be the first &#8220;High Definition&#8221; game system on the market. Other improvements included with the system are a full-featured Media Center<br />
Extender, allowing the box to stream high definition music and movies from networked servers (Full functionality report will be coming upon release!) and Media Center PC&#8217;s.</p>
<p>Check back here for more info as the launch date approaches!</p>
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		<title>Nintendo still owns Handheld market, and Sony&#8217;s pissed</title>
		<link>http://www.uglybabystudios.com/2005/08/26/nintendo-still-owns-handheld-market-and-sonys-pissed/</link>
		<comments>http://www.uglybabystudios.com/2005/08/26/nintendo-still-owns-handheld-market-and-sonys-pissed/#comments</comments>
		<pubDate>Fri, 26 Aug 2005 22:54:36 +0000</pubDate>
		<dc:creator>Jason Ward</dc:creator>
				<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Industry Blog]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Ranting & Raving]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Handheld]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony]]></category>

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		<description><![CDATA[Source: 1Up.com Like a screaming child who&#8217;s come to the realization that he&#8217;s not getting his way, Sony&#8217;s now resorted to calling the DS names. That&#8217;s right, folks, Sony&#8217;s own Phil Harrison, VP of development, has now resorted to calling the DS &#8220;a gimmick&#8221;. Well, Phil, maybe it&#8217;s a gimmick, but if it is, it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<div class="shr-publisher-41"></div><p><strong><em>Source</em></strong>: <a href="http://www.1up.com/do/newsStory?Dispatch=Display&amp;cId=3143180" target="_blank">1Up.com</a></p>
<p class="MsoNormal">Like a screaming child who&#8217;s come to the realization that he&#8217;s not getting his way, Sony&#8217;s now resorted to calling the DS <em>names</em>. That&#8217;s right, folks, Sony&#8217;s own Phil Harrison, VP of development, has now resorted to calling the DS &#8220;a gimmick&#8221;. Well, Phil, maybe it&#8217;s a gimmick, but if it is, it&#8217;s a gimmick that&#8217;s kicking your ass.</p>
<p>What amazes me about these interviews and these incredibly arrogant statements from the Sony camp of late (apparently Kutaragi&#8217;s head-in-ass syndrome is spreading) is that it never comes down to <em>them </em>doing anything wrong, making any mistakes, failing to meet the needs of the audience. No, with Sony it always comes down to the calling of names and assertions that the competition isn&#8217;t as good or now, that they&#8217;re defining feature is a &#8220;gimmick&#8221;.</p>
<p>This, of course, brings up some other questions.</p>
<p><span id="more-41"></span></p>
<p class="MsoNormal">For example, some might think that having MP3 playback or mini-movies on proprietary disks is a &#8220;Gimmick&#8221;. And they&#8217;d be right. One of the things that happens with every new generation of hardware is some kind of new angle, whether its technology or a feature that doesn&#8217;t necessarily need to be there for the gaming experience. In the previous generation it was DVD movie playback being built into the PS2 and Xbox. Did that enhance the gameplay experience? Not in the least. Nevertheless it became a defining gimmick for both PS2 and Xbox (though more so for PS2, as it released 2 years earlier), and people actually perceived it as being a feature <em>missing </em>from the Gamecube.</p>
<p>Perhaps you&#8217;ll remember the world-altering innovation of the &#8220;Emotion Engine&#8221;, which was supposed to give us &#8220;Toy Story-like graphics in real-time&#8221;. Or remember how it was so advanced that the Japanese<br />
government wasn&#8217;t going to let it be exported? Remember how it was going to become a super-intelligent guidance system for high-end missiles? Of course, as it turned out, all these &#8220;innovations&#8221; and amazing features turned out to exist solely in the mind of Ken Kutaragi, who appears to be continuing his descent into senility and now taking poor Phil Harrison with him. Given the results of the &#8220;Emotion Engine&#8221; in the 6 years since it was introduced, I&#8217;d go out on a limb and say that it&#8217;s damn safe to call it a &#8220;Gimmick&#8221;.</p>
<p>In the end, certain features of practically every new gaming device (to say nothing of other products which suffer from the same malady) can -and should-be considered a Gimmick. For PSP, it&#8217;s playback of MP3&#8242;s and UMD&#8217;s is pure gimmick, through and through, and neither feature helps out gaming or improves/alters the gaming experience at all. Meanwhile the Nintendo DS&#8217;s dual screens have proven to be useful for helping developers create whole new kinds of gameplay experiences for some games and extending the kinds of experiences possible in others. The touch screen adds a new element of interactive possibility to games produced on the system (witness the just-released Nintendogs, a smart and innovative game that undoubtedly baffles Sony. It has something Sony tends to shy away from: uniqueness, to say nothing of <em>fun</em>).</p>
<p>Whatever else you can you can say about DS&#8217;s gimmicks, you can&#8217;t call its dual screens or touch screen gimmicks. These are options that affect, change and grow the possibilities of gameplay and the interaction between the player and the system.</p>
<p>Of course, Sony&#8217;s never been about innovation so much as <em>repetition</em>.</p>
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		<title>Microsoft screws the pooch</title>
		<link>http://www.uglybabystudios.com/2005/08/17/microsoft-screws-the-pooch/</link>
		<comments>http://www.uglybabystudios.com/2005/08/17/microsoft-screws-the-pooch/#comments</comments>
		<pubDate>Wed, 17 Aug 2005 18:26:46 +0000</pubDate>
		<dc:creator>Jason Ward</dc:creator>
				<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[Source: Prodigious Gaming. In a move that can only be called &#8220;Incredibly stupid&#8221;, Microsoft today has decided to surrender one of their primary advantages over Sony&#8217;s PS3: The XBox 360 hard drive will be an addon. Flying in the face of all previous statements that &#8220;Every XBox 360 will have a 20GB hard drive out [...]]]></description>
			<content:encoded><![CDATA[<div class="shr-publisher-40"></div><p>Source: <a href="http://www.pro-g.co.uk/news/nid/1307/" target="_blank">Prodigious Gaming</a>.</p>
<p>In a move that can only be called &#8220;Incredibly stupid&#8221;, Microsoft today has decided to surrender one of their primary advantages over Sony&#8217;s PS3: The XBox 360 hard drive will be an addon. Flying in the face of all previous statements that &#8220;Every XBox 360 will have a 20GB hard drive out of the box&#8221;, Microsoft have apparently gone off their rocker and decided that rather than offering the consumer far more value than<br />
Sony will in 6 more months, they&#8217;d rather just follow their competitor&#8217;s mistake and split the market, alienate developers and ensure the failure of the hard drive as a peripheral.</p>
<p>While it&#8217;s impossible to predict the short-term effect of this new development on any sort of scale, I can tell you this: I won&#8217;t be buying an XBox 360 at launch.</p>
<p><strong>Update</strong>: Upon further review and consideration, I&#8217;ll have to admit to being wrong about the Premium bundle.</p>
<p><span id="more-40"></span><br />
While I still think the failure to include a hard drive with every unit is a mistake, the premium bundle is loaded with SO much good stuff for the additional $100 that it would be foolish to buy the cheaper core<br />
system. Further, from a marketing perspective, it will probably make more sense to price the premium 360 closer to the estimated launch price of the PS3.</p>
<p>The reason for pricing 360 closer to the estimated PS3 launch price works like this: Consumers, by and large, are complete morons. I hate to say it, but it&#8217;s true. Perception will be that if the PS3 costs more<br />
than the 360 that it&#8217;s a better, more powerful system. The fact that this is an untruth makes little difference to consumers who&#8217;ve spent their lifetimes duped into the sometimes true, but usually false premise that more expensive =unilaterally better. Observe the number of people who sincerely believe that PS2 is a more capable piece of hardware than the Nintendo Gamecube, for crying out loud. Gamecube thoroughly abuses the PS2 in every way, from a hardware perspective, yet because it was priced $100 less than the PS2 people<br />
assumed&#8211;falsely&#8211;that PS2 was the more capable machine. For this reason alone it&#8217;s in the best interests of XBox 360 to be priced at $399 for the premium edition, at least at launch.</p>
<p>So there you have it, me admitting I was mistaken and explaining the why-for&#8217;s. Enjoy it while it lasts, &#8217;cause it doesn&#8217;t happen every day!</p>
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		<title>XBox 360 gets support of top Japanese Developers&#8230;including some former Sony loyalists</title>
		<link>http://www.uglybabystudios.com/2005/07/25/xbox-360-gets-support-of-top-japanese-developersincluding-some-former-sony-loyalists/</link>
		<comments>http://www.uglybabystudios.com/2005/07/25/xbox-360-gets-support-of-top-japanese-developersincluding-some-former-sony-loyalists/#comments</comments>
		<pubDate>Mon, 25 Jul 2005 19:01:40 +0000</pubDate>
		<dc:creator>Jason Ward</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Japanese Developers]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[Source: Microsoft According to a press release this morning at Microsoft&#8217;s website, the XBox 360 Summit in Japan started off with a big bang this morning with the announcement of big support from more than 50 of Japan&#8217;s top developers&#8211;including some who&#8217;ve been primarily Sony loyalists for years. The announcement comes as the even launches [...]]]></description>
			<content:encoded><![CDATA[<div class="shr-publisher-39"></div><p>Source: <a href="http://www.microsoft.com/presspass/press/2005/jul05/07-25TokyoXboxSummitPR.mspx" target="_blank">Microsoft</a></p>
<p>According to a press release this morning at Microsoft&#8217;s website, the XBox 360 Summit in Japan started off with a big bang this morning with the announcement of big support from more than 50 of Japan&#8217;s top<br />
developers&#8211;including some who&#8217;ve been primarily Sony loyalists for years. The announcement comes as the even launches today and is sure to provide plenty of fodder for fanboys on all sides of the console spectrum. Regardless of their outlooks, though, one thing is clear: Microsoft has been working hard behind the scenes to cut some fabulous deals with Japan&#8217;s most famous developers in a bid to garner the big support that they need from Japan to win the next generation race.</p>
<p>For a full list of the games on display at the Summit and the developers who&#8217;ll be joining Microsoft&#8217;s camp, many for the first time, read on&#8230;</p>
<p><span id="more-39"></span></p>
<p><strong>Xbox 360 Game Titles Shown at Xbox Summit 2005</strong></p>
<table class="dataTable" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr class="record" valign="top">
<td><em>Activision</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Call of Duty 2”</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Tony Hawk’s American Wasteland”</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Quake IV”</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Gun”</p>
</td>
</tr>
</tbody>
</table>
<p><em>A R C System Works Co. Ltd.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Versus Tactical Action” (working title)</p>
</td>
</tr>
</tbody>
</table>
<p><em>Artdink Corp.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“A-Train X”</p>
</td>
</tr>
</tbody>
</table>
<p><em>Atari Japan Co. Ltd.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Test Drive Unlimited”</p>
</td>
</tr>
</tbody>
</table>
<p><em>Bandai Co. Ltd.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Mobile Suit Gundam” (working title)</p>
</td>
</tr>
</tbody>
</table>
<p><em>Banpresto Co. Ltd.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Super Robot Wars”   (working title)</p>
</td>
</tr>
</tbody>
</table>
<p><em>Capcom</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Biohazard 5 (Resident Evil 5)”</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Dead Rising”</p>
</td>
</tr>
</tbody>
</table>
<p><em>Cavia Inc.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">Title TBA</p>
</td>
</tr>
</tbody>
</table>
<p><em>D3 Publisher Inc.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“E-D-FX” (working title)</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Chambara Beauty X”  (working title)</p>
</td>
</tr>
</tbody>
</table>
<p><em>Eidos KK</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">Title TBA</p>
</td>
</tr>
</tbody>
</table>
<p><em>Electronic Arts K. K.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“FIFA Soccer 2006”</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“NBA Live 2006”</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Need for Speed Most Wanted”</p>
</td>
</tr>
</tbody>
</table>
<p><em>Idea Factory</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">Title TBA</p>
</td>
</tr>
</tbody>
</table>
</td>
<td><em>Jaleco Ltd.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">Title TBA</p>
</td>
</tr>
</tbody>
</table>
<p><em>Kids Station Inc.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">Title TBA</p>
</td>
</tr>
</tbody>
</table>
<p><em>KOEI Co. Ltd.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Dynasty Warriors 5”</p>
</td>
</tr>
</tbody>
</table>
<p><em>Konami</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Winning Eleven”   (working title)</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Rumble Roses XX”      (working title)</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Proyakyu Spirits”  (working title)</p>
</td>
</tr>
</tbody>
</table>
<p><em>Marvelous Interactive Inc.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">Title TBA</p>
</td>
</tr>
</tbody>
</table>
<p><em>Microsoft Co. Ltd.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“NINETY-NINE NIGHTS”</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Every Party”</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Project Gotham Racing<sup>®</sup> 3”</p>
</td>
</tr>
</tbody>
</table>
<p><em>Namco</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Frame City Killer”</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Ridge Racer 6”</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">RPG Title TBA</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Love Football”    (working title)</p>
</td>
</tr>
</tbody>
</table>
<p><em>FromSoftware Inc.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">eNCHANT arM</p>
</td>
</tr>
</tbody>
</table>
<p><em>Frontier Groove Inc.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">Title TBA</p>
</td>
</tr>
</tbody>
</table>
<p><em>G.Rev Ltd.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">Title TBA</p>
</td>
</tr>
</tbody>
</table>
<p><em>Genki Co. Ltd.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Shutokou Battle”  (working title)</p>
</td>
</tr>
</tbody>
</table>
<p><em>Hamster Corp.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">Title TBA</p>
</td>
</tr>
</tbody>
</table>
<p><em>Hudson Soft Co. Ltd.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Far East of Eden Ziria – Tales from Distant Jipang”</p>
</td>
</tr>
</tbody>
</table>
</td>
<td><em>SEGA Corp.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Chromehounds”   (working title)</p>
</td>
</tr>
</tbody>
</table>
<p><em>SNK Playmore Corp.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“King of Fighters Maximum Impact 2” (working title)</p>
</td>
</tr>
</tbody>
</table>
<p><em>Spike Co. Ltd.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">Title TBA</p>
</td>
</tr>
</tbody>
</table>
<p><em>Square Enix Co. Ltd.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Final Fantasy XI”</p>
</td>
</tr>
</tbody>
</table>
<p><em>Success Corp.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Zookeeper”      (working title)</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Operation Darkness” (working title)</p>
</td>
</tr>
</tbody>
</table>
<p><em>TAITO Corp.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“World Airforce”  (working title)</p>
</td>
</tr>
</tbody>
</table>
<p><em>Tecmo</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Dead or Alive 4”</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Dead or Alive Xtreme 2”</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Project Progressive”</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Dead or Alive code: Cronus”</p>
</td>
</tr>
</tbody>
</table>
<p><em>THQ Japan</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Saints Row”</p>
</td>
</tr>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“The Outfit”</p>
</td>
</tr>
</tbody>
</table>
<p><em>Tomy</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Zoids” (working title)</p>
</td>
</tr>
</tbody>
</table>
<p><em>Treasure Co. Ltd.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">Title TBA</p>
</td>
</tr>
</tbody>
</table>
<p><em>Ubisoft KK</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Ghost Recon Advanced Warfighter”      (working title)</p>
</td>
</tr>
</tbody>
</table>
<p><em>Vivendi</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">Title TBA</p>
</td>
</tr>
</tbody>
</table>
<p><em>Yuke’s Co. Ltd.</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td class="listBullet" valign="top">•</td>
<td class="listItem">
<p class="lastInCell">“Wrestle Kingdom”</p>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
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<img usemap='#google_ad_map_39_0f4aafcfccedda3e' border='0' src='http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=&amp;channel=&amp;output=png&amp;cuid=39&amp;url=http%3A%2F%2Fwww.uglybabystudios.com%2F2005%2F07%2F25%2Fxbox-360-gets-support-of-top-japanese-developersincluding-some-former-sony-loyalists%2F' title="XBox 360 gets support of top Japanese Developers...including some former Sony loyalists" alt=" XBox 360 gets support of top Japanese Developers...including some former Sony loyalists" /></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SOE has acquired The Matrix Online</title>
		<link>http://www.uglybabystudios.com/2005/06/19/soe-has-acquired-the-matrix-online/</link>
		<comments>http://www.uglybabystudios.com/2005/06/19/soe-has-acquired-the-matrix-online/#comments</comments>
		<pubDate>Mon, 20 Jun 2005 03:11:19 +0000</pubDate>
		<dc:creator>Jason Ward</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[SOE]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Sony Online Entertainment now owns The Matrix Online, a massively multiplayer online game. SOE president John Smedley stated &#8220;We will take steps to continue the same high level of service that subscribers have come to expect from The Matrix Online game.  Because of our compelling work in developing and launching that game we can now [...]]]></description>
			<content:encoded><![CDATA[<div class="shr-publisher-37"></div><p>Sony Online Entertainment now owns The Matrix Online, a massively multiplayer online game. SOE<br />
president John Smedley stated &#8220;We will take steps to continue the same high level of service that subscribers have come to expect from The Matrix Online game.  Because of our compelling work in developing and launching that game we can now move it over to the leaders in the MMO space, SOE.&#8221;</p>
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<img usemap='#google_ad_map_37_0f4aafcfccedda3e' border='0' src='http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=&amp;channel=&amp;output=png&amp;cuid=37&amp;url=http%3A%2F%2Fwww.uglybabystudios.com%2F2005%2F06%2F19%2Fsoe-has-acquired-the-matrix-online%2F' title="SOE has acquired The Matrix Online" alt=" SOE has acquired The Matrix Online" /></p>]]></content:encoded>
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		</item>
		<item>
		<title>Xbox 360 Equals more cash for NVIDIA</title>
		<link>http://www.uglybabystudios.com/2005/06/14/xbox360-equals-more-cash-for-nvidia/</link>
		<comments>http://www.uglybabystudios.com/2005/06/14/xbox360-equals-more-cash-for-nvidia/#comments</comments>
		<pubDate>Tue, 14 Jun 2005 13:28:41 +0000</pubDate>
		<dc:creator>Jason Ward</dc:creator>
				<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Looks like NVIDIA will benefit from Xbox 360 in the upcoming console &#8220;wars&#8221;. How, you ask?  Well in order to achieve backward compatibility, emulation of the original Xbox&#8217;s GPU will be needed. Here&#8217;s the catch: emulation of the NVIDIA hardware will entitle NVIDIA to royalty payments for every unit of Xbox360 sold, perhaps another bad [...]]]></description>
			<content:encoded><![CDATA[<div class="shr-publisher-36"></div><p>Looks like NVIDIA will benefit from Xbox 360 in the upcoming console &#8220;wars&#8221;. How, you ask?  Well in order to achieve backward compatibility, emulation of the original Xbox&#8217;s GPU will be needed. Here&#8217;s the catch: emulation of the NVIDIA hardware will entitle NVIDIA to royalty payments for every unit of Xbox360 sold,<br />
perhaps another bad move for Microsoft&#8217;s next generation game console. This makes me wonder what other surprises are in store for (from?) Microsoft as they get close to their release date.</p>
<div>Thanks to <a href="http://www.ferrago.com/story/6005"><strong><span style="text-decoration: underline;">Ferrago.com</span></strong></a> for the heads-up.</div>
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