Elaborates on the aspect of writing about boring subjects and making them interesting enough to sleep through.
“Based on a true story” these are movie ‘adaptations’ (read: fabricated exaggerations) that actually have only the thinnest grain of truth, which are re-told and rewritten to “enhance excitement & interest”,
altering characters, details, or any facts not considered pertinent to the roller-coaster ride of a 1 & 1/2 hour plot. Rethink ‘non-fiction’ to ‘adapted non-fiction’. Note: This method can also be adapted and adjusted for any movie format, such as fiction.
In this way, all movies are essentially similar, having a connected heritage that possesses little actual difference from fiction to non-fiction (since they are ultimately all fiction), but remain somewhat entertaining, at least until a commercial…
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Soon, crazy people will be hitting the streets.
(UPI) The Government has reported in a national warning, “All of our public use loony bins are now full”, as told by a top official, Ima N. Ocrasi. Ms. Ocrasi went on to say: “Most soft walled bins only hold about 10-20 people, maximum. It’s not like the old days when you could forcefully stuff in several hundred. We now have fire regulations to observe.” The bins, which by law are expected to allow some minor comforts of life for the modern loon, are equipped with all sorts of modern luxuries, such as easily smearing Gov’t cheese, televisions and automated medication dispensers; oddly enough looking not too different from modern work cubes, but with far, far more luxury.
“Now that the Government bins are full we will need to find other locations, and seek other resources to place individuals who lack the ability to ‘function normally’ in our oblivious, nutball society. Currently, we are considering electoral options, as we have previously utilized this method with a specific individual on a 8 year trial basis.” Said Ms. Ocrasi.
A moderate review of Bad Company, and critique of current FPS’s.
When I first started playing single player Bad Company, I suppose I was really looking for something a bit more… innovative, which it is not. It offers modern physics and real world destruction, but the plot remains not too different from an old Soldier of Fortune (+ 5 other games, & stir) rehash with some buddies (COD2, anyone?). About 1/2 the game is fighting in small towns, with some forays using vehicles, like a boat. Then come obligatory ‘change it up because it’s getting boring’ tank level, ‘helicopter level’, ‘no buddies level, etc.
Lets not forget the oh-so-typical boss battle at the end, which in my opinion IS a direct rip from Soldier of Fortune Double Helix.
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This is an example ‘break apart’ layered image of an album cover, using various images I have located on the web. It uses blending, blurring, masking, and layering. Although I did not strictly follow the path I am laying out here, it is always best to build up an image from bottom to top. This is not exactly a ‘tutorial’ per say, but more of an ‘analyze the image’ and how it was built situation. Tutorials make you dependant on them in my opinion, and I prefer to look at other peoples work and break it apart in my mind, so I hope this can help you get started on that path. At some point, it will become elementary as to what another artist did to build that ‘awesome image’.
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