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1st E3 Down!

by Luke Lancaster | June 5, 2009 in Industry Blog | Comments Off

Well, my first E3 has drawn to a close, and I’d like to talk about a few thing I enjoyed and some I didn’t. As most of you know, E3 is an event that showcases new and upcoming games (entertainment/interactive media) to media outlets.

I’d like to first state that because I’m a guy, the amazingly large number of attractive women-and not just booth babes-at this type of event would naturally be at the top of my favorites list. Getting the chance to play new games and see exclusive demos such as Bioware’s upcoming masterpiece “Mass Effect 2″ and Ubisoft’s “Splinter Cell: Conviction” would come in a close 2nd. I was also happy to see that some Independent games were available for play and demonstration.

Some stuff just bugged the shit out of me though. Bethesda, tell me how it makes sense to set up at E3 and then tell people they can’t come in…  smart move.. . Some of the wait times were bad, I’d have played the God of War 3 demo at Sony’s booth if the wait wasn’t an hour or more. I did, however, spare the hour wait for Halo3 ODST; if nothing else it was a well deserved break from another of my dislikes…walking! Yes, walking for nearly 6 straight hours with little in the way of a break sucks…bad. The price of food is kinda ridiculous as well: $9.50 for a Cheeseburger and fries…does it come with a gold napkin?!?!

All in all, my first E3 was fun, I enjoyed the hell out of it and i look forward to more.

Mutilate Rogues in WOW 3.1 Patch

by Luke Lancaster | May 8, 2009 in Gaming, PC Gaming | Comments Off

matias Mutilate Rogues in WOW 3.1 PatchAs a Mutilate-Spec Rogue in PVE, I experienced minute changes to my rotations for producing pve damage. This minute change, however, was to my benefit. Whereas before I needed to reapply a self buff continuously, I now only have to activate it once per minute-if combat even lasts that long. The Buff in question [Hunger for Blood increases damage by 15% and last for one minute, and requires a bleed effect on ones target(Though it isn't required to be a self produced Bleed effect). The part that was removed from [HFB] was the removal of bleed effects from the user, though it isn’t really a necessary function for pve.

Where there are Pros there are Cons, however, and the downside of the secondary function of [Hunger for Blood], makes it a useless talent in pvp.  Sure, you get a damage buff, but in pvp (battlegrounds especially) you rely on burst damage to down an enemy quickly; using this cuts into the amount of energy you have left and slows your ability to react quickly to an opponent using his/her pvp trinket to remove a stun. Also, some classes that use deadly bleed effects, such as Warriors, stack these effects with no way to remove them. Without the aid of a healer, you will die even after you have slain your opponent. Prior to this patch you could easily remove these bleed effects and be right back to dealing insane burst damage for the faction of your choice (Alliance/Horde).

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