1st E3 Down!
by ljl | June 5, 2009 in Industry Blog | Comments Off
Well, my first E3 has drawn to a close, and I’d like to talk about a few thing I enjoyed and some I didn’t. As most of you know, E3 is an event that showcases new and upcoming games (entertainment/interactive media) to media outlets.
I’d like to first state that because I’m a guy, the amazingly large number of attractive women-and not just booth babes-at this type of event would naturally be at the top of my favorites list. Getting the chance to play new games and see exclusive demos such as Bioware’s upcoming masterpiece “Mass Effect 2″ and Ubisoft’s “Splinter Cell: Conviction” would come in a close 2nd. I was also happy to see that some Independent games were available for play and demonstration.
Some stuff just bugged the shit out of me though. Bethesda, tell me how it makes sense to set up at E3 and then tell people they can’t come in… smart move.. . Some of the wait times were bad, I’d have played the God of War 3 demo at Sony’s booth if the wait wasn’t an hour or more. I did, however, spare the hour wait for Halo3 ODST; if nothing else it was a well deserved break from another of my dislikes…walking! Yes, walking for nearly 6 straight hours with little in the way of a break sucks…bad. The price of food is kinda ridiculous as well: $9.50 for a Cheeseburger and fries…does it come with a gold napkin?!?!
All in all, my first E3 was fun, I enjoyed the hell out of it and i look forward to more.
As a Mutilate-Spec Rogue in PVE, I experienced minute changes to my rotations for producing pve damage. This minute change, however, was to my benefit. Whereas before I needed to reapply a self buff continuously, I now only have to activate it once per minute-if combat even lasts that long. The Buff in question [Hunger for Blood increases damage by 15% and last for one minute, and requires a bleed effect on ones target(Though it isn't required to be a self produced Bleed effect). The part that was removed from [HFB] was the removal of bleed effects from the user, though it isn’t really a necessary function for pve.