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	<title>Ugly Baby Studios &#187; kelleyfrisby</title>
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		<title>The Learning Process: Art and Design, Part One</title>
		<link>http://www.uglybabystudios.com/2009/05/07/the-learning-process-art-and-design-part-one/</link>
		<comments>http://www.uglybabystudios.com/2009/05/07/the-learning-process-art-and-design-part-one/#comments</comments>
		<pubDate>Fri, 08 May 2009 07:13:44 +0000</pubDate>
		<dc:creator>kelleyfrisby</dc:creator>
				<category><![CDATA[Game Design Talk]]></category>
		<category><![CDATA[Team Projects]]></category>
		<category><![CDATA[art design]]></category>
		<category><![CDATA[game art]]></category>

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		<description><![CDATA[Games like: World of Goo and Lost Winds have such a wonderful sense of style. I think a lot of people out there miss just how hard it is to sometimes keep things clean and simple, to not overload your viewer with every tiny detail. That's a talent not many can boast: the ability to communicate with simplicity and elegance. ]]></description>
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<p><img class="ngg-singlepic ngg-left" src="http://www.uglybabystudios.com/wp-content/gallery/ubs-games/zombiegirlheadshot.jpg" alt="Zombie Eve" title="The Learning Process: Art and Design, Part One" />So, hi! My name is Kelley Frisby, and I&#8217;m an unsuspecting victim in the indie game process (LOL).  Truthfully, I&#8217;m a traditional artist who saw a unique and interesting challenge in front of her and jumped head first without thinking of all the obstacles I was about to come into contact with. When initially approached to join with Ugly Baby Studios and their premier game, <a href="http://www.exhumedgame.com" target="_blank"><span style="text-decoration: underline;">Exhumed</span></a>, I thought to myself, &#8220;Oh, no. I can&#8217;t do that. I draw cute things, girly things, things that parents read to their children before bed.&#8221; What do I know about zombies and video games? Not that much apparently, but it turns out I am a quick learner. I took my ridiculously expensive art school education and did some <em>research.</em></p>
<p><span id="more-511"></span></p>
<p>I played <a href="https://www.amazon.com/dp/B001ET07O0?tag=uglybaby-20&amp;camp=0&amp;creative=0&amp;linkCode=as4&amp;creativeASIN=B001ET07O0&amp;adid=18YSCKZ7YPKZQ7EHAQZZ&amp;" target="_blank">House of the Dead </a>at the arcade, I shot <a href="https://www.amazon.com/dp/B001FEO74U?tag=uglybaby-20&amp;camp=0&amp;creative=0&amp;linkCode=as4&amp;creativeASIN=B001FEO74U&amp;adid=03EMS2QZFJTWA49N5Y4K&amp;" target="_blank">Rabbid bunnies </a>with my boyfriend&#8217;s wii-mote, I remembered the secrets hidden in the pipes that I thought even <a href="https://www.amazon.com/dp/B000FQ9QVI?tag=biggregen-20&amp;camp=0&amp;creative=0&amp;linkCode=as4&amp;creativeASIN=B000FQ9QVI&amp;adid=07P7MVFZ4RFNF3HSJ5CV&amp;" target="_blank">Mario </a>had forgot. I even took  a few lessons from <a href="https://www.amazon.com/dp/B00004UE0V?tag=uglybaby-20&amp;camp=0&amp;creative=0&amp;linkCode=as4&amp;creativeASIN=B00004UE0V&amp;adid=1A4AFWJ5PCZ65QQ56CZC&amp;" target="_blank">American McGee&#8217;s Alice </a>and you know what all that did for me? Other than having a shit load of fun, it actually confused me more. I saw so many interesting concepts and styles that I truly admired.</p>
<p> </p>
<p>But at the same time I was lost as to where to take the look of these zombies. So I went with what I DO know, and that&#8217;s <em>composition</em> and <em>characters</em>. I started small and reworked things. I went back to my traditional education and pulled out my art books. I took inspiration from the people who have always inspired me, Maurice Sendak&#8217;s <a href="https://www.amazon.com/dp/0060254920?tag=uglybaby-20&amp;camp=0&amp;creative=0&amp;linkCode=as4&amp;creativeASIN=0060254920&amp;adid=1J2BXJNR3RR6HT4MMQMD&amp;" target="_blank">Where the Wild Things Are</a>,  artists like <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D24%26ref%255F%3Dnb%255Fss%255Fvg%26y%3D15%26field-keywords%3Dedward%2520gorey%26url%3Dsearch-alias%253Daps&amp;tag=uglybaby-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957" target="_blank">Edward Gorey </a>and <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26ref%255F%3Dnb%255Fss%255Fvg%26field-keywords%3Darthur%2520rackham%26url%3Dsearch-alias%253Daps&amp;tag=uglybaby-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957" target="_blank">Arthur Rackham</a>&#8230;then I started really thinking about how the games look would be influenced by my artwork and I started brainstorming ways to keep this new and unique and yet creepy and zombie-ish.</p>
<p> </p>
<p>For some odd reason I kept visualizing the old movie posters of the 40&#8242;s and seeing rockabilly girls and I thought: <em>Pin Up Zombie! </em>She was reworked many times, but ultimately the pieces fell into place&#8230;a few pieces even fell <em>off</em>, but we won&#8217;t discuss that now.  I initially went with the idea that if I combined the look of the old zombie films with the popularity and attractiveness of the Pin Up girl that it would make for an interesting and fun look.</p>
<p> </p>
<p>All this lead me to the main character we have now. That and the fact that the game&#8217;s Man in Charge, wanted an overall hand drawn look to the game that seems to be lost in today&#8217;s video game world. Not lost completely, I&#8217;m told, but few and far between. Looking through the games I&#8217;ve been playing recently I&#8217;d have to agree. So today, in my first of a few Behind the Scenes Exhumed pieces, I will showcase not only a few of my progress shots, but point out a few of the latest and greatest art styles I&#8217;m really enjoying right now.</p>
<p> </p>
<p>As mentioned above, I am not primarily a gamer, I am not an expert on these things. I am still new, still learning, still discovering some of these stories and pictures for the first time. But my artist&#8217;s eye tells me a lot. While I can admire and respect the talent it takes to create some of these 3d masterpieces out there, I get so much more enjoyment out of some of the simpler designs. The designs and art styles that don&#8217;t seem like much but are really beautiful and inspiring in their simplicity.<em> </em></p>
<p> </p>
<p>Games like: <a href="https://www.amazon.com/dp/B001ENOVP2?tag=uglybaby-20&amp;camp=0&amp;creative=0&amp;linkCode=as4&amp;creativeASIN=B001ENOVP2&amp;adid=1BV1HCQV3Z2QX5GNK27X&amp;" target="_blank"><em>World of Goo</em> </a>and <a href="http://www.frontier.co.uk/games/lostwinds" target="_blank"><em>Lost Winds</em> </a>have such a wonderful sense of style. I think a lot of people out there miss just how <em>hard</em> it is to sometimes keep things clean and simple, to not overload your viewer with every tiny detail. That&#8217;s a talent not many can boast: the ability to communicate with simplicity and elegance. Line work and subtlety, finding the perfect color palette; those aren&#8217;t just simple things to discover and create. Looking at the upcoming remake of <a href="http://www.youtube.com/watch?v=u3n4XsMs8q0" target="_blank"><em>A Boy and His Blob</em> </a>I would much rather get lost for hours in that game, where everything was created in a specific style for a made-up world, born of the <em>imaginary.</em> It&#8217;s what makes us lose ourselves in these games in the first place. They are <strong>not</strong> real life. We can lose ourselves in the imaginary and forget the reality of our everyday lives for a little while, and it&#8217;s the very rare artist who can achieve this <em>far more difficult</em> goal.</p>
<p>In the next part, we&#8217;ll showcase a step by step progression of the building up of a character concept for our game!</p>
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