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UT2007 Modding

by | May 21, 2005 in Game Design Talk, Off Topic | Comments Off

I spent a short time talking with James Brown, Lead level designer for Epic Games about MOD’ing using the Unreal Engine 3.0. The main question on my mind was how easy it will be to convert a UT2004 MOD to the UT2007 Framework. His response was that it is very difficult because they have changed the core of the engine, but it still can be done. On the bright side, the engine supports weapon models with 1000 to 3000 polygons, an incredible increase from Unreal engine 2.0′s support for weapons with only 300 to 600 polygons.More information will be forthcoming as I continue to talk with Mr. Brown in the near future.

Hero’s Journey E3 Preview

by | May 21, 2005 in Industry Blog | Comments Off

Have you ever wondered what you get when you cross Neverwinter Nights with an MMO? The answer is Hero’s Journey from Simutronics Corp. I spent a good deal of time talking with David Whatley, CEO and President about their new game. One thing he told me, which I felt was very important, is that  ” We put our
hearts in this Game.”

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World Of Warcraft: The Gnome Warrior
Many people laugh at the idea of a Gnome being a warrior. They are small in stature and their stats are not well rounded for a warrior. Even their racial traits do not work well for the class. But I love being the underdog, making the game harder and far more interesting for myself. All the other races underestimate the Gnome warrior’s ability to fight, but I feel each race gives a different feel to the same class. In Beta I leveled an Orc warrior and I did not enjoy the warrior at all, but once I started to play a Gnome warrior it was a different experience.

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