40  160x90 fallout logo To Underworld and back again The story of one character’s trip across the wastes…

Imagine for a moment – a book that writes itself. All you would need to be is that character, be placed in that world, have it be an interesting setting that you can interact with on many levels, and the ‘story’ would flow from that point. Fallout 3 is that ‘book’. Sure, you can follow the quests (whether main or side), but you don’t have to - there is tons to see and do aside from that. You might still stumble into the occasional quest that starts suddenly, but you can always back off – no one is forcing you do it, or even complete them.

I have played quite a bit of Fallout 3, and I suppose now is a good time for a review, although – maybe a bit late. I have also played Fallout 3 as a “good guy”, “bad gal” and a “neutral guy.” Bear in mind, I have had no experience with previous Fallout games, so I will not be making any sour whining noises about that, and how ‘it does not meet my sex fantasy expectations of what a dream game needs to be’ – blah, blah, blah.


Backdrop
Fallout 3 is a wasteland, filled with blowing sand and burning seeps, radioactive areas that are dangerous, leaking barrels killing or damaging the unwary. There are also lots of rocks, big shelves and walls, caverns, & cliffs to sneak around or get to the top of so as to see better, to get a vantage point or just protect your back. Many buildings are rubble, others you can explore. It just takes investigation, and curiosity – and sometimes that’s half the fun.

The story’s backdrop, we have all heard about – 1950 science fiction nuclear aftermath. Giant radiated movie ants and roaches, and even a mini game of ‘whack a mole’ (short – part of a quest, pound 10 moles with a stick). Everything that seems like debris adds ambiance, is dangerous or, is something actually useful – if you can just find out for what. But there is plenty of funny 1950′s childhood retro fear here on tap, so feel free to enjoy it. Typically, (for me) 1st person view was the most fun to play in, but I tried 3rd person too, as it is good for running and skipping sneaking all the time, which does eat up a lot of REAL time by the way.

Similarities
Also, I have taken the time and looked previous fallout games over somewhat, and can see there are differences, such as what monsters didn’t make the cut, number of weapons, plot, perspective of play (1st/3rd, overhead) and other various nuance. Granted, Bethesda does have a certain way of doing things, and Fallout 3 is a fine example of that style. I would not say that it is “Oblivion with guns” because that game had a lot of sword-based ‘club-bashing’ of monsters. Not like real swordplay, but kind of. If you play Fallout 3 in that way (melee) you will probably have a similar experience, play wise. Other similarities include dialog interaction with NPC’s, as that is identical.

A final similarity would be ‘dungeons’ that look increasingly similar to each other after about 40 – 50 hours or so. This game at least leaves the player with a better rational of why opponent characters are in those areas, but not always. “dungeon” areas begin to all look a lot alike after awhile though, and that is part of what brings on a sense of boredom, along with similar monsters being there, and similar various stuff to collect. Once one hits the level 20 cap it’s pretty much dullsville incorporated, unless you start really toying with the game.

Many folks complained about travel in STALKER, as anywhere you wanted to go it was walking. Well, the same applies here, with an exception that once you have been there, you can always fast travel back to shortcut your time to a mere load screen. There are dangers, of course, like the occasional enemy in the immediate area who jumps you, but that does not always happen. This is also a similarity with Oblivion and Morrowind, although Morrowind referred to it as “teleporting.”

Gameplay
Game play is not at all like your typical shooter, except the barest comparison. Most FPS games (Halo, COD for example) have enemies that attack in hordes, and are all very twitch based, meaning – your reflexes and quick aiming ability account for much of ‘actual gun skill.’ Not so here, as Fallout is an RPG, so you play a character that must learn to use guns (or whatever) just like in real life, and that takes time to master. While this can leave something to be desired at some levels, by level 20 you will have a pretty tough character. So, although you might get some armor, you will be relying on health packs and good old fashioned brains to fight most of your battles.

This of course, brings up what is so very great about Fallout 3 – it is no cheesy hallway run, where your only reward is some ammo, or finishing the game. You can attack from many, many different directions, and possibilities exist for one who is strategic, creative and patient. Wide open spaces means maybe you can attack from above, below, either side, with an enlisted follower, by setting traps, sneaking, head on, big guns, small guns, melee, or even leading a different enemy into their ranks by trickery. “Dungeons” (buildings, caves, metros, etc.) are not so different, as finding an enemy to trick into attacking them isn’t always available, yet do often have turrets that you can hack and manipulate to your own ends. It’s a rare game where you can be truly devious in an attack.

What else is different from a typical FPS? To start, there is food. There is many, many types of food, and drink. (I have found more than 4 types of booze already… and it can have good effects and bad, that are useful… but risky…). Food like: Squirrel stew, iguana on a stick, iguana bits, insta mash, mirelurk cakes, sugar bombs, to name but a few (so, squirrels survived?). All help your health, and add a bit of radiation (except for a few). Not exactly damage, but it will be over the long term, if you get enough of it (500 rads or so). Food helps your health when you are shot up, as can many other things like water (dirty or purified) but it takes quite a bit if you are really shot up. Stimpacks are more like healthpacks – for ‘no radiation’ health, and there is an area in the interface/Pipboy where you must add it to limbs, head and/or torso too, when you get really shot up and become crippled. You can easily choose which, and, stimpack effectiveness is delivered by medicine skill level.

Junk, weapons & skills
Junk in Fallout 3 can be used to build things if you possess an appropriate schematic, using about 4 items of what could only be considered crap, you can make something of worth (a weapon) that can be used, repaired or sold. Small gun skills are very useful, as is repair, because ammo is hard to come by, as weapons have damage levels that repairing them will increase, which adds effectiveness. Big guns do great damage, but are harder to come by, and use ammo up quick. All ammo has NO weight, so you could always collect it anyway and just sell it. Small guns are plentiful, and have more of a sniper aspect, whereas big guns require more personal exposure for lesser accuracy, and sometimes take awhile to “wind up”.

Melee weapons can be a hardship. because not all enemies get in your face – some either run away, or stand off at a distance and peck at you or just rail gun you. Some love to throw grenades at you too. Try advancing on a robot with a flame-thrower and you will see where the sneak skill and a stealthboy (temporary invisibility) comes into play. So, obviously, unarmored fists can be a challenge too. The game has a particular level of hardship from around level 5 to about level 8, not sure why, but it gets really tough. If it gets too tough for you, well, just use the interface and set it easy mode, ya crybaby whiner. I suppose that is the part of the game where they teach you about “running away.” (Do I get experience points for that?)

Repair skill is a very worthy skill to have. Not only does it help you keep a weapon working well, it brings it to a maximum damage efficiency (according to your skill). It is also good because you can do field repair when needed (if you have another weapon or armor like it with you, it works by combining two similar items), and that also saves weight and makes the items you carry worth more… that is, less to haul back to sell.

There are many, many guns, assuming you have the skill to use them… sniper rifle, hunting rifle, assault rifle, SMG, shotgun, flamethrower, minigun, gatling gun, missile launcher, railspike, minikuke, various ‘nades, mines and some ‘homemade’ stuff. (really nasty stuff) But, not something you would want to waste, (made from junk you find). Oblivion made you work at becoming skilled at something, and here – you just assign points for ‘surviving’ to the next level, as it is all automatic. Much of the junk you found there was just that. Junk.

Luck has a part to play in creating a character, but it is a subtle thing. Where Strength allows more weight to be carried, and power (like punching), Perception means you detect enemies earlier than they do you, if it is high enough. Endurance affects health (hit points) amount, Charisma seems to have almost no effect, except in quests with speech and challenges. Intelligence affects number of skill points at level up, Agility affects how many points you get in VATS. All of those give bonuses if high, and supposedly actually affect your character in tangible ways (like Agility effects movement) but I have not seen that in all of them. So, in this way, Fallout 3 departs from Morrowind and Oblivion in a major way. Luck, as I have observed, might effect battles and hits, but I have experienced something else… more intriguing. Luck affected what my enemies went through to get to me once it was high enough. Funny as heck to watch, too.

Case in point: When my luck was low, I had many encounters with Talon merc’s, and they were always waiting for me, outside some doorway or on the other side of some entrance or exit. When my luck became a 9, I noticed a subtle shift of them getting reamed by other enemies long before they ever got near me. Poor idiots. So, Luck did change game play quite a bit, but bear in mind – I was sneaking at the time.

Sneak skill is also a mixed bag…I mean to say, many enemies will not see you sneaking in the dark, but many still will. It helps some, but it will not make you invisible to all. I have seen the entire wasteland, and made plenty of effort sneaking around enemies I didn’t want to deal with. It’s a mixed bag. Sometimes I could sneak past, sometimes I ran like a chicken, sometimes they saw me, sometimes one brutal shot convinced them it just wasn’t worth it.

Perks & VATS
Certain perks are good if taken right away, like Educated and Comprehension. You will probably find at least 35 books…so, double the points will be nice, as there are about 300 to find. Perks have been discussed in many other reviews, and so has character building, so I will dwell on other things. Weight, for example, and how you much can carry, is based on Strength (even average). my character is a 6 strength, so I can carry 210 lbs, which is a large amount of stuff early on. For ‘ease of use’ reasons, ammo weighs nothing, as do many ‘drugs’ and a few other items. Drugs that boost health, boost damage, intellect, perception, charisma and other needs to ‘get ‘er done’. Typically very addictive, of course.

VATS is interesting, and several perks make it FAR more useful. Initially, it might feel like a cheat when you hit an enemy in the face several times and all they do is flinch, or you just plain magically miss. It is more effective at close ranges (later in the game – medium range too) but you will still spend plenty of time finding ways to ‘interact directly’, say, with a grenade or land mine. Some enemies will also recognize a land mine when they see it – so be prepared, not all Scorpions are dumb as a brick.

A.I.
AI isn’t bad – I have found that enemies will sometimes chicken out and run off when attacked, and some will flank the long way, showing up unexpectedly. They also often change their mind about running away. Keep in mind that the game will be very gruesome and gory, perk or no perk. Generally, any AI is on patrol of an area; which isn’t so bad, as many animals are territorial and do about the same. Scorpions are a ‘get in your face’ type, like raiders, only really fast. Centaurs are a bit slower. Although many enemies are ‘in your face’, like Oblivion, some are not, some flank, some retreat… you will see varied differences in speed, approach and handling. Some enemies hate fire, others hate plasma, some hate melee, some are armored, some are perceptive. It takes awhile to figure out what’s best for who, but just about anything works by level 20.

Animation
Some animations in the game are not great, as Oblivion’s animations were not bad, per say – but there were times when a dog trying to go down a hill just wasn’t able to do it on the slope. So, the walk staggered the drop, looking very, very fake, dropping 3 or four feet at a time just to go down the slope (invisible stairway!). Well, dogs here have the ‘stagger’ too. Aside from any battles – your dog can just “sit and stay” if that is what you wish. But, he also runs off and finds crap if you ask, like chems, guns, ammo, etc…which does make him quite useful. I lost my dog – was too greedy I suppose. I sent him off to get stuff when I didn’t need it one too many times. Eventually, he did return, but it seemed like forever – I thought he was long dead. Also, sometimes stuff floats, (like chairs, tables, etc.) and enemies will float away (rare, but it happens).

The animations in the beginning of the game are just horrible. The vault had characters without expressions, and they basically just stood around, and some animations look, well – cheesy. All in all it’s not reason to abandon the game, but sometimes it just doesn’t cut it and can be jarring. “Oh, yeah – video game”. Sometimes the AI is ‘ice skating’ when off in the distance. but, But, Oblivion has that too. There are better physics to make up for all of shortfalls, I suppose. And, you don’t see enemies facing the other direction when they shoot at you, like say, in GRAW. Add to problems – the ‘occasional’ texture pop in when you turn your head to look another direction. It slowly fills, and looks strange. I have experienced a few other weird glitches that were video related, but I reloaded and they went away.

The “vault” aspects sort of left me with a “what do I do?” feeling, but – eventually, I would just save and experiment. Interestingly, it put me well on my way to “vault martyr”. I did dig around some, and steal as much as I could before I left (lets see other martyrs try that!). After leaving the vault, I finally found Megaton…which was also slow. Even tried to bang the hooker, but it seemed like all she did was relieve me of my caps (money). I didn’t even hear any fun noises. Irritated, I reloaded the game file, and did something else. I was just curious anyway, but could get the same treatment from someone at J-lube.

Something you might want to try – and that is sneak. Not only does it give critical damage if enemies are not aware of you, but it also allows to to listen in on conversations you might not normally hear enemies make. Some of them are hilarious to be sure. I recall tossing some ‘nades down onto some raiders who couldn’t locate me, and one said “Oh, SHIT!” Then the grenade exploded, and he groaned. His buddy replied “You deserved it, dumbass.” I just about laughed myself ill on that one. Super mutant conversations are also somewhat entertaining…

Assessment
So. The ‘Oblivion’ trees are gone, and so are long load times. There is still loading, but it is shorter, and the frame rate (at least on a 360) is pretty decent, especially when installed to the hard drive. Very little water to be seen, maybe a river and a few radioactive ponds. So, I have seen the entire wasteland, and it is a big place. I finished the main quests and side quests, but I see a 200 hour game potential if one is in no hurry, however, the main quest will probably tap at about 15-20 hours, max. For $60 or so you can go out and write your own (although imperfect) adventure,…. so, what’s stopping you?

———————

With all of that in mind, here is an example of the book that I mean, in my own words, following my actions, early on in my game. Your experience will likely be quite different (I mean, aside from the shooting – but hey, you can always run away).

My characters story….
I headed off into the wastes looking for some adventure, and a scrap. I pointed myself via one of the little arrows on the compass, just to see how the feature worked. Checking my map, I had been to a few of them. But one steered me to an old broken freeway overpass, and from my concealed rock-ledge perch, I saw some raiders at the entrance of the overpass, and so I snuck along a lower rock line so as to not be seen in my ambush. I crept right up to the side of it, keeping low, to the overpass edge. Suddenly – one of them heard my steps – but, my back was covered, and so was my right flank. Hidden from my view, she came along the wall, turned and ran up to me in the open with a bat, and I let her get in close and – BLAM! - shotgun says no way.

This alerted another raider, and he came running with an assault rifle – big mistake – he also got in too close, and my shotgun said so. This in turn alerted another raider (or – already was) who ran up with a knife. Well, you know what they say, ‘bring a knife to gunfight’, and all that. I crept up the bridge after resupplying via their ammo cans. I figured that higher on the overpass was a probably great place for a guy with a sniper rifle.

I got up a ways, and daybreak began to dawn, a bit too quick for my tastes, breaking cover, I ran up to a big semi truck to grab for use as protection, but was seen. Poor Mr. Ballbat didn’t have a chance. BOOM! Another raider tried to flank me left, and – hey – I was right! He had a sniper rifle. Didn’t do him much good, I forced him into a close up scuffle, and shotgun beats sniper at 4 feet any day. I saved, took a few steps and saw more raiders up ahead. One came running with a flame thrower, one with a bat, one with a knife. I set a mine and threw a grenade – somehow, the flame thrower guy skirted around, but the other guys got mowed. He cornered me next to the truck, and had just enough distance where I was getting real cooked, as he was real quick with that fire tosser. Yeeouch!!!

Taking damage, I threw 2 more ‘nades – the first one killed him, the second was a waste. Then, the supposedly protective truck next to me exploded, damn near killing me. Dang! I forgot about that. I had just one little health bar left – I was almost dead, heart pounding in my ears.

Curious, I reloaded my game and tried it differently. I ran up quickly and set a mine right at a pile of planks that crossed a collapsed section of the overpass, where ‘Ol flamey would be forced to cross. He saw me, and I tossed a grenade, which missed. I threw another, it also missed. He hit the mine, and that was a big boom – body parts flew everywhere. Yuck!

But… the other guys were gone! I couldn’t figure it. I looked around, and thought… hmmm… wonder if the force of the grenade blast knocked them off the bridge… ??? I walked back across, and down under the bridge and searched where I thought they might be. I found one – obviously the fall killed her. I never did locate the other guy. Poor rat bastige.

Got me another sniper rifle tho, and a number of rounds. Ugh. What a mess.

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